I’ve spent time away from graphics and 3D work for awhile to focus on game design, but now I’m back on my bullshit. This is a promotional video I did for someone else’s custom font, that can be used to create neat-looking “aetherships” just from typing. This version of the video was technically assembled inContinue reading “Aetherships Font”
Author Archives: Bill Garrett
General Catch-Up
A long string of health problems kept me away from pretty much everything I’ve wanted to do lately. Now that I’m finally feeling better, here’s a run-down of some things I’ve been working on. Creative Universe I put a lot of my film, video, and other art findings into a series of Milanote boards! ThisContinue reading “General Catch-Up”
Local Photography
I’ve been busy with game design and other work, but it’s time to get back to this! So I’m following (and will recommend) Darious Britt’s fantastic video on learning filmmaking: I encourage anyone interested in film to check out his entire channel. I’ve already done actual short stuff with Blender and green-screen footage, so IContinue reading “Local Photography”
Starforged Promo post-release breakdown
This is mostly for me, but anyone interested in details of the video is welcome to come along with me! I’m not going to do a breakdown of “the good” or “the bad”, only lessons learned and what I’d intended vs. what was delivered. The video followed the overall outline I’d set for it. IContinue reading “Starforged Promo post-release breakdown”
Starforged Promo Video is done!
I made a lot of mistakes on this video, and I compromised on a lot of things. I rushed some of the work. But I think I learned something useful from all of it!
Progress on the CCC Short Film
I haven’t written about it, but I’ve made a lot of progress on the short film for my Wednesday night sci-fi game. The film itself is presented as an in-universe informational advertisement about the mission the characters are undertaking, with supporting graphics, voiceover narration, and a call to action. It’s bringing together green-screen footage, BlenderContinue reading “Progress on the CCC Short Film”
Movement on Motion Capture
I was sick for much of last week, and I’ve also been doing planning on a short film. But my Kinect finally arrived today, so I was ready to move forward with another project, based on the video below. The video is excellent and thorough, and the associated .blend file including prebuilt rigs was aContinue reading “Movement on Motion Capture”
Learning to Green Screen
I got three pieces of gear delivered today: A green screen An Emart background stand for the screen Two Supon L122T LEDs I continue to be amused by the English instructions that come with this gear. Example: So with that, I set out to discover whether I’m an incompetent person! The good news: I finallyContinue reading “Learning to Green Screen”
The floating monkey head
This is using Ian Hubert’s “brute force” motion tracking method. I didn’t pick any of the contrast points myself – I let Blender select everything via Detect Feature, then scrubbed data that didn’t make the cut. I didn’t use a gimbal for stabilization this time, but Resolve did a good job anyway. The one thingContinue reading “The floating monkey head”
The motion capture Jigsaw puzzle
There’s a lot of low-cost motion capture solutions that are available. Unfortunately, they’re not full coverage. The ones that I’ve seen include: Kinect and NI-Mate (see this video) – covers the areas shown in red, including the whole body, but not facial expressions or hands OpenMocap – uses existing VR hardware to get the fullContinue reading “The motion capture Jigsaw puzzle”