I’ve spent time away from graphics and 3D work for awhile to focus on game design, but now I’m back on my bullshit. This is a promotional video I did for someone else’s custom font, that can be used to create neat-looking “aetherships” just from typing. This version of the video was technically assembled inContinue reading “Aetherships Font”
Category Archives: Production
I’ve been busy with game design and other work, but it’s time to get back to this! So I’m following (and will recommend) Darious Britt’s fantastic video on learning filmmaking: I encourage anyone interested in film to check out his entire channel. I’ve already done actual short stuff with Blender and green-screen footage, so IContinue reading “Local Photography”
Starforged Promo post-release breakdown
This is mostly for me, but anyone interested in details of the video is welcome to come along with me! I’m not going to do a breakdown of “the good” or “the bad”, only lessons learned and what I’d intended vs. what was delivered. The video followed the overall outline I’d set for it. IContinue reading “Starforged Promo post-release breakdown”
Starforged Promo Video is done!
I made a lot of mistakes on this video, and I compromised on a lot of things. I rushed some of the work. But I think I learned something useful from all of it!
Masks characters day 1
I found some preset hair on booth.pm, and finally figured out how to navigate the Clothing Editor in VRoid Studio to find the more specific settings. The resulting render is found above. Things I learned: The preset hair has no rigging whatsoever, I need to BYOB (Bring Your Own Bones) if I do this again.Continue reading “Masks characters day 1”
I created a moving star field with particle systems. I learned, or re-learned, the following things: I needed a randomizer for my ColorRamp node, to give stars their unique colors. Particle Info nodes don’t work with Eevee, but Object Info nodes work just fine. On that note, I finally plugged my head into ColorRamp, becauseContinue reading “Starfield”