Masks characters day 1

I found some preset hair on booth.pm, and finally figured out how to navigate the Clothing Editor in VRoid Studio to find the more specific settings. The resulting render is found above.

Things I learned:

  • The preset hair has no rigging whatsoever, I need to BYOB (Bring Your Own Bones) if I do this again. Important to remember, because I’ll be going back to booth quite a lot for more hair. You can jump right to their tag for hair here.
  • It’s really really nice to set up a predefined studio environment in Blender, including three-point lighting, and just append that collection to new Blender files when you import a character.
  • You can go past 100 on some of the gauges for clothing settings, e.g. turning a long coat into a short shirt with a shortness value of “900”. It visually glitches when I make changes, so I don’t know what that will do during real rendering, but it’s worth a few experiments. The other thing is that you can just erase parts of a clothing texture to create layers, or to make a more stylized outfit.

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