Movement on Motion Capture

I was sick for much of last week, and I’ve also been doing planning on a short film. But my Kinect finally arrived today, so I was ready to move forward with another project, based on the video below. The video is excellent and thorough, and the associated .blend file including prebuilt rigs was aContinue reading “Movement on Motion Capture”

The floating monkey head

This is using Ian Hubert’s “brute force” motion tracking method. I didn’t pick any of the contrast points myself – I let Blender select everything via Detect Feature, then scrubbed data that didn’t make the cut. I didn’t use a gimbal for stabilization this time, but Resolve did a good job anyway. The one thingContinue reading “The floating monkey head”

Animating VRoid Studio models in Blender

I wanted to import VRoid Studio avatars into Blender and animate them, but I didn’t have a source of motion capture data. However, the CMU mocap data set is freely available! I needed two other things: the BVH Retargeter plugin, and a custom JSON file to do the mapping. Here’s that JSON file, as aContinue reading “Animating VRoid Studio models in Blender”